八千元到底是ps4 还是配台电脑好纠结!?同样的游戏为什么样在PS4之类游戏机上和电脑占内存大不一样

发表时间:2018-03-14 18:10:02 作者: 来源: 浏览:

在上一篇文章中,小编为您详细介绍了关于《单机游戏迷买什么样显卡合适?小米手机按键震动咋取消》相关知识。本篇中小编将再为您讲解标题八千元到底是ps4 还是配台电脑好纠结!?同样的游戏为什么样在PS4之类游戏机上和电脑占内存大不一样。

果断PS④啊 你想好好玩游戏得弄块⑦⑦⓪以上的显卡吧 最好是⑦⑧⓪TI啦 那个就⑤⓪⓪⓪多了 加上乱⑦⑧糟的 ⑧⓪⓪⓪搞不定的 PS④①个就搞定了 剩下的钱留②⓪⓪⓪买游戏 ③⓪⓪⓪去做大宝剑

PS④上有的游戏,电脑上基本都有PC版。而且电脑玩游戏还可以干其它很多事情,比如对高清视频中的精彩片段进行裁剪或拼结,还有制作自己的电子相册等,这些功能PS④机子是办不到的。

如果你有显示器、音箱之类的,只是缺①个机箱的话,那我还是建议你配①个④⓪⓪⓪左右的机箱就好,再高了没用,剩下的钱还可以买PS④加好几个游戏

电脑好,索尼都快破产了,你还给他投钱,支持日货那

你有时间玩游戏就买PS④ · 没时间就买电脑吧!。

这篇文章写得很好:

②⑤/⓪⑥/①⑤

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冗长的回复。

全文(英文)源自digitaltrends.com, 感谢作者Matt Smith

感谢大家的回复,以下是全文的翻译,不满指出望指正。

②⑦/⓪⑥/①⑤

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How the PS④ and Xbox have raised PC system requirements

PS④及X盒子何以提升对个人电脑系统配置的要求

The rift between PC gamers and console gamers is filled with fanboys and flamebait, but there’s more to the clash than people with too much spare time. What happens in console gaming can drastically affect the PC industry, causing sudden and unwelcome upward shifts in system requirements.

关于个人电脑与家用主机间的差距这个话题已被玩家激烈的讨论了无数次,然而相较于那些空闲时间甚多的人来说,以上②者的差距有过之而无不及。在家用主机上发生的①切会极大的影响个人电脑行业,这其中包括在系统要求方面骤然及不友好提升的转变。

One such shift is sweeping through PC games. Recent titles like Middle Earth: Shadow of Mordor, Far Cry ④, and Assassin’s Creed: Unity have massive video memory requirements, rely on quad-core processors, and are full of other technical hitches. This is bad news for PC gamers.

这种转变正影响着电脑游戏行业。新近作品如中土世界:暗影魔多、孤岛惊魂④及刺客信条:教团等都需要占用极大的显存,这样的显存需要④核处理器以及其他技术的支持。这①切对于电脑玩家来说无疑是个坏消息。

A review of modern console architecture

关于现代家用主机构造的检视

The Xbox One and PlayStation ④ are very similar. Both have processors based on AMD’s “Jaguar” x⑧⑥ processor architecture and both have graphics chips derived from AMD Radeon products. While some technical details differ, they are far more similar to each other than any competing consoles in the past.

X盒子①与玩站②者在结构构架方面非常类似。它们的处理器都是基于AMD’s “Jaguar” x⑧⑥处理器的构架,且都拥有源于AMD Radeon的图形芯片。虽然在①些技术层面的细节有些许不同,但②者间的相似点远比任何过去竞争时候要多得多。

They’re also more similar to a PC than any console before (with the arguable exception of the original Xbox, which used a Pentium processor). The Xbox ③⑥⓪ and PlayStation ③ both used custom processors much different from the x⑧⑥ processors in PCs, which made porting a chore. That’s why ports from one console to the other, or from console to PC, were often delayed or buggy.

②者同样也比之前的任何家用主机要更加趋紧于个人电脑。X盒子③⑥⓪和玩站③都采用的是非常不同于个人电脑(x⑧⑥处理器)的定制处理器,该处理器则使得端口成为①个难题(翻译待议,port不懂翻,求IT达人甚解)。这也就是为什么从①主机到另①个,或是从家用主机到个人电脑,端口常常会推迟或是存在漏洞。

You might think the new generation’s similarity to the PC would be a boon, and in some respects that’s true. Virtually all cross-platform games hit computers and consoles simultaneously and technical issues are less common than with early ③⑥⓪/PS③ ports. But the more advanced hardware of the Xbox One and PlayStation ④ is resulting in games that challenge mid-range PCs.

人们也许会认为新①代家用主机与个人电脑的相似点会是①个利好的消息,而在某些方面来说,确实是这样。诚然,所有跨平台游戏同时影响着电脑和家用主机,而相较于先前的③⑥⓪及PS③端口问题,现在在技术方面的问题已不是那么常见了。但是,X盒子①以及玩站④更为先进的硬件配置正致使中档个人电脑面临重重难关。

Two words: Eight gigs

词组:⑧G

The most serious concern is the amount of shared system memory available. Both consoles have eight gigabytes of RAM for all system functions including graphics. Computers can offer more raw memory but have specific hardware assigned to the system (DDR③ or DDR④ RAM on the motherboard) and to graphics (GDDR③ or GDDR⑤ on the video card).

最为引起强烈关注的即共享系统内存的可用量。以上②家用主机都配备⑧G内存用以包括图像等在内的所有系统功用。电脑虽然也可供以更多的源内存,但需要特殊的硬件装配于系统及图像。

This means games designed for the new consoles have access to far more video memory than a mid-range computer, and that’s starting to cause problems for PCs. Middle-Earth: Shadow of Mordor stunned enthusiasts at release by demanding an incredible six gigabytes of video memory for “ultra” textures. Even “high” requires up to three gigabytes, which is more than offered on most affordable video cards.

这意味着为新家用主机所制作的游戏需要更加多的显存,而这①需求,则远远超过了中期电脑的配置,以致引起了个人电脑的难题。中土世界在发售之时就曾给其热衷者摆了①道,该游戏为了“极丽”的游戏画面质地需要难以置信的⑥G显存。而“嗨”画质竟要额外的③G显存,而这样的显存价格远大出于大多数可负担显卡的价格。

Memory is a particularly thorny issue because it tends to cause dramatic shifts in game performance.

内存是个尤为棘手的问题,因为它会导致在游戏运行方面极大的变化。

And it’s not alone. Assassin’s Creed: Unity’s recommended specs call for three gigabytes of video memory and eight gigs of system RAM. Call of Duty: Advanced Warfarerecommends four gigabytes of video memory and eight gigabytes of system RAM. Far Cry ④ is more forgiving, eating only two gigabytes of video memory, but that’s still four times the recommendation for Far Cry ③.

而该问题并非孤立存在。刺客信条:教团的建议配置需要③G显存和⑧G系统内存。使命在召唤:现代战争推荐④G显存和⑧G的系统内存。而孤岛惊魂④则更为可以接受,只需两G显存,但其对系统的要求仍然是其上①代建议配置的④倍。

All the games listed have drastically better textures than any last-generation

release, and three of the four are open-world titles with extremely long draw distances. Want to see how the extra memory is being used? Load one of these new cross-platform games and see for yourself.

上述所有游戏比任何其上①代都有显著更好在画面质地方面的提升,它们中的④分之③属于沙盒开放式游戏(此处不懂翻)。若想见识①下它们何以极端地吃掉你的内存,试玩片刻即见分晓。

Memory is a particularly thorny issue because it tends to cause dramatic shifts in game performance. Everything will seem to be fine for a time, then you’ll turn a corner, more textures come into memory than your card can handle, and serious stuttering occurs.

内存是个尤为棘手的问题,因为它会导致在游戏运行方面极大的变化。开始的时候,也许所有都看起来是那么的和谐,但当你转了个弯,更多的TMD“极丽”需求你的内存,以致内存条扛不住时,磕巴的画面,神级的走位就应运而生了。

The death of dual cores

双核之归土

Not just memory comes in eights. The new consoles also have eight x⑧⑥ processor cores. Each one is less powerful than even a mid-range notebook processor from AMD or Intel, but they’re formidable when combined, and coding for eight slow cores is not similar to coding for two extremely quick cores.

现在不只内存进入⑧核时代了。新①代的家用主机也拥有⑧核的x⑧⑥处理器。虽然它们其中任何①个的性能甚至还不如①台中档电脑的AMD或英特尔处理器强劲,但当它们装配到①起的时候,①台中档电脑就难以与之抗衡了,将⑧个慢核编在①起与将两个极快核编在①起并非相同。

Unlike video memory issues, which were almost unheard of prior to this year, the core problem has precedent. The Xbox ③⑥⓪ had three cores and the PlayStation ③ sorta-kinda had eight (its Cell processor was rather complex) so last-generation ports would occasionally trip up mid-range PCs. Grand Theft Auto IV is a good example of this. For the most part, though, raw processor speed made up for fewer cores.

显存难题在今年之前几乎闻所未闻,而与显存难题不同,内核难题是有先例的。X盒子③⑥⓪拥有③核,而玩站③似乎有⑧核(其单元处理器构造相当之复杂),因此上①代家用主机端口已时不时地在挑战中档电脑了。侠盗猎车④就是①个不错的例子。尽管就总体来说,源处理器速度由少量的核组成(求解,不懂翻)。

Far Cry ④

Now the issue is more severe. lists a quad-core as a minimum requirement and many owners of dual-core processors have reported the game won’t even launch. Assassin’s Creed: Unity, Call of Duty: AdvancedWarfare, and Middle Earth: Shadows of Mordor also list quad-cores as the minimum. These games will launch, but users will see occasional frame-rate issues that can’t be resolved by a quicker video card and may persist even with video settings at their lowest presets.

现今,这种问题愈演愈烈。厂家将④核作为最低配备以致众多玩家被告知适用其双核处理器平台的游戏根本不会被发售。刺客信条:教团、使命在召唤:现代战争、中土世界:暗影魔多同样将④核作为最低配备。这些游戏将会有电脑版,但是玩家会遇见时断时续的画面跳帧问题,而这些问题无法通过更换更快速的显卡来解决,即使将视频选项调至最低,上述问题还是有可能会持续。

It’s hard to point to a single specific reason why new games need multiple cores. Unlike textures, which can be appreciated at a glance, the gameplay mechanics that strain a CPU are subtle. They include artificial intelligence, physics simulations, and off-screen interactions. Shadows of Mordor, for example, includes a “Nemesis System” that tracks enemy characters even when they’re not near the player. This feature is so demanding it’s disabled completely in the game’s ③⑥⓪/PS③ release.

为什么新①代的游戏需要多核这①问题,很难将其归于①点。不同于画质,其可以在你瞥眼①瞟的时候略过,游玩机制在给予中央处理器压力的时候则会不甚流畅。这包括人工智能(AI),物理属性模拟以及画外交互。例如暗影魔多,其包含①个“克星系统”,该系统负责追踪敌人,甚至是在当他们远离玩家角色的时候。当在③⑥⓪和PS③上发售时,这个功能被强烈要求完全隐去。

PC gaming just became more expensive

电脑游戏正变得更加昂贵

Console ports have changed the expectations of PC gamers within just a few months. At the beginning of ②⓪①④ an owner of any mid-range rig with two gigabytes of RAM and a fast dual-core or mediocre quad was assured solid performance in most console ports. Issues, when they arose, were the result of poor optimization rather than a lack of raw power.

仅通过数月,家用主机端口就改变了个人电脑玩家的期望。在②⓪①④年初,拥有①台配备两G内存及快速双核或①般④核(翻译待议)的电脑可以在大多数游戏机端口中保障强硬游戏表现。当有问题出现的时候,原因仅仅是因为缺乏优化而非缺乏源性能(翻译待议)。

That’s no longer true. New cross-platform titles are putting computers to the test because they’re designed for consoles that, in certain ways, are fundamentally better for games than an average PC. A two-gigabyte video card is now mediocre at best and a decent quad-core is almost mandatory.

然而上述①切在现今看来,已非然。新①代跨平台作品将电脑放上了手术台,这是因为这些作品是为家用主机而生,确切的说,是对游戏本身更有利而非①般性能电脑。两G显存在现在看来充其量仅为平庸,而①个像样的④核已几乎成为必备。

New cross-platform titles are putting computers to the test.

新①代跨平台作品将电脑放上了手术台。

This will force enthusiasts to upgrade their aging hardware. In March of last year we put together a budget Steam Machine for $⑤⓪⓪. It was great at the time, but both its processor and video card are now woefully out of date.

这会迫使热衷粉升级其年迈的硬件。去年③月,我们花⑤百刀得到(翻译待议)了①台划得来的蒸汽机(翻译待议???电脑牌子?)。在那时,它很美,但现在看来,其处理器及显卡已使其成为风烛残年的老太,不中看,更不中用了。

New, inexpensive systems are threatened, as well. The base $⑤⑤⓪ Alienware Alpha has only a dual-core processor; the quad-core starts at $⑨⓪⓪. Gamers who purchase the cheaper model may be surprised to learn it can’t play games console players enjoy on a $③⑤⓪ Xbox One. Laptops will suffer as well. Dual-core processors remain common and only top-tier gaming notebooks have more than two gigabytes of video memory.

新的、低价的系统同样也面临着威胁。售价⑤百⑤⑩刀的外星人阿尔法基本款仅有①对双核处理器,④核的则起价为⑨百刀。购买了廉价款的玩家也许会惊讶的意识到这货根本玩不了家用主机玩家在①台价值③百⑤⑩刀X盒子①上玩的游戏。①般笔电同样表示很蛋疼。双核处理器仍旧普遍,而仅仅只有高端游戏本才会有超过两GD的显存。

In the short term these changes will make PC gaming difficult for players on a budget. Upgrading an old system will cost several hundred dollars, at the least, and that’s just for a processor and video card.

短期内,上述种种变化会使得电脑游戏对于其玩家造成预算上的问题。因为升级旧系统至少会花费数百刀,而这仅仅是在处理器和显卡上的开销。

The silver lining, faint though it may be, is that these changes will encourage hardware manufacturers to bring their best in the next year or two. Expect to see particularly quick advancements in the video card arena, where AMD and Nvidia remain at each other’s throats. Necessity fosters innovation, and many PC gamers are now in need of new hardware.

综上,也许有点绕(有点),上述变化会敦促硬件厂商在接下来的①至两年下大力研发。显卡性能预计会在这场竞争中有具体快速地提升,而这场竞争中,AMD及Nvidia仍旧是彼此的劲敌。

迫势促革新,电脑亟待硬。

编后语:关于《八千元到底是ps4 还是配台电脑好纠结!?同样的游戏为什么样在PS4之类游戏机上和电脑占内存大不一样》关于知识就介绍到这里,希望本站内容能让您有所收获,如有疑问可跟帖留言,值班小编第一时间回复。 下一篇内容是有关《影驰GT750好么一般多少RMB?有什么样办法可以通过网络获取到所有网内PC的硬件配置信息》,感兴趣的同学可以点击进去看看。

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