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有③个文件值得修改。注意备份!!!
第①个是dlc.ini
地址:The Witcher ③\bin\config\base\dlc.ini
内容:
[DLC]
dlc_yen_alternate_look=true
dlc_ciri_alternate_look=true
dlc_triss_alternate_look=true
dlc_gwent_cards=true
第②个是rendering.ini
地址:The Witcher ③\bin\config\base\rendering.ini
内容:
[PostProcess]
AllowBloom=true
AllowShafts=true
AllowAntialias=true
AllowMSAA=false
AllowBlur=true
AllowDOF=true
AllowVignette=true
AllowSharpen=true
AllowRain=true
AllowSSAO=true
AllowMotionBlur=true
AllowCutsceneDOF=true
AllowBillboards=true
AllowSoftLight=true
AllowFog=true
AllowUnderwater=true
AllowChromaticAberration=true
[Rendering]
MaxTextureSize=②⓪④⑧
MaxAtlasTextureSize=②⓪④⑧
MaxCubeShadowSize=⑤①②
MaxSpotShadowSize=⑤①②
TextureDownscale=⓪
DetailTextureDownscale=⓪
AtlasTextureDownscale=⓪
TextureMemoryBudget=⑤⓪⓪
TextureMemoryGUIBudget=⑧⓪
TextureTimeBudget=①⓪
TextureInFlightBudget=①②⑧
DecalsChance=①.⓪f
DecalsSpawnDistanceCutoff=①⓪.⓪f
TextureStreamingDistanceLimit=④⓪⓪⓪⓪.f
TextureStreamingCharacterDistanceLimit=⑤⓪.f
TextureStreamingHeadsDistanceLimit=①⓪.f
TextureStreamingReduceGameplayLOD=true
UberSampling=⓪
TextureMipBias=⓪
MsaaLevel=⓪
DynamicDecalsLimit=③⓪
MeshRenderingDistanceScale=①.⓪f
MeshLODDistanceScale=①.⓪f
TerrainScreenSpaceErrorThreshold=②.⓪f
TerrainErrorMetricMultiplier=①⓪
ForceInstantAdaptation=false
ForceInstantEnvProbeUpdate=false
EnableTemporalAA=true
CascadeShadowFadeTreshold=①.⓪f
CascadeShadowmapSize=①⓪②④
CascadeShadowQuality=⓪
MaxCascadeCount=④
MaxTerrainShadowAtlasCount=③
GlobalOceanTesselationFactor=①⓪
UseDynamicWaterSimulation=true
UseHairWorks=false
HairWorksAALevel=⑧
TerrainReadAheadDistance=②⓪⓪.⓪f
ForcedDebugPreviewIndex=-①
HardwareCursor=false
[TextureStreaming]
MaxResidentMipMap=⑥
[LevelOfDetail]
MeshLodGameplayDownscale=⓪
CharacterLodGameplayDownscale=⓪
DecalsHideDistance=③⓪
StripeHideDistance=⑥⓪
SwarmHideDistance=②⓪⓪
DimmerHideDistance=⑥⓪
[Budget]
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